Re: Slow AI turns (1.13)
No other parameter seems to influence the length of Player2's turn, but "Space Combat Maximum Time (Seconds):=300". Player2's turn takes that very number of seconds, give or take a few.
If you turn that one down to 1 you'll probably see a gigantic increase, since combats will be limited to 1 second. I suppose turning it down to a more reasonable number, say 90 or 120( not that many *real*, i.e. not chasing, combats last more than a minute anyway), would probably cut processing time in half depending on how many seperate combats the AI is doing, while still maintaning an acceptable combat length.
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