Re: Best - worse magic paths
Best - death and earth, living statues, large area buffes and bladewind ftw ; astral, nature after (especially for the charm powers)
Worse - water... I dislike this mix of underwater and cold with too few original spells. I would like to see frost magic being an independant path and the real water magic having more spells related to... water but usable out of the seas (as well as the old effect for water mages)
I also dislike blood... but mostly because of too much MM, it's a great and very thematic path/school anyway.
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