Quote:
Raapys said:
No other parameter seems to influence the length of Player2's turn, but "Space Combat Maximum Time (Seconds):=300". Player2's turn takes that very number of seconds, give or take a few.
If you turn that one down to 1 you'll probably see a gigantic increase, since combats will be limited to 1 second. I suppose turning it down to a more reasonable number, say 90 or 120( not that many *real*, i.e. not chasing, combats last more than a minute anyway), would probably cut processing time in half depending on how many seperate combats the AI is doing, while still maintaning an acceptable combat length.
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That's what I said: 'Nothing helps,
BUT "Space Combat Maximum Time (Seconds)"'

. When set to 10 secs, Player2's turn takes 10 secs. I was asking whether 30 secs wouldn't break the AI. Because with an average of 2-3 AIs fighting in the same turn I'll be having them waste 1-1.5 mins of my time staring at a black screen, on every turn. I wouldn't wait more than that.
Edit: Also, how do I log into a computer-controlled empire?