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Old November 9th, 2006, 02:23 PM

neofit neofit is offline
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Default Re: Slow AI turns (1.13)

More news from the frontline. Thanks to Raapys I managed to log into Player2.

In that "stable" savegame Player2's turn takes about 50 secs. What he does is move half a dozen ships, colonizes a planet and gets into one combat situation: his 3 fresh DU frigates attack 3 enemy badly damaged DU frigates. 1 is immobilized, one has 1 working engine and flees, the 3rd one engages. This combat takes about 1min 50 secs at x1 time acceleration. I've only been through it in Tactical Mode, in Strategic Mode, regardless of the time acceleration, the game crashes when I close the combat window.

With my E6600 CPU I can't imagine the AI taking more than a handful of seconds to plan his turns at stardate 2043.2. Then there is no way this very combat action runs at x8, looks more like a x2 time factor. If it did run at x8 that would give about 12 secs for the combat, and about 38 for turn planning/execution? Sounds too much. First, other empires, when no combat is taking place, have their turn planned and executed in 2-3 secs on the black screen. Second, this CPU can create a unique index on 43 million rows on two columns in about 1 minute (with Oracle) . That's a bit more work than planning actions for a rather silly AI .

So IMO either combat is taking place at a x2 acceleration, colonizing a planet is taking like 30 secs, or there are some mystical Forces of Evil at work.

In case anyone knows how to turn debugging on and want to figure out what is going on, help Aaron and all, here is the savegame. And BTW I wouldn't mind knowing how to turn debugging on too, and where to look for the log.
Attached Files
File Type: zip 468929-SE5_Save.zip (624.9 KB, 90 views)
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