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Old November 10th, 2006, 04:21 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Best - worse magic paths

Quote:
Teraswaerto said:
Yeah, nice for collapsing from fatigue after two rounds of fighting.
The number of attacks a unit makes in one attack action has no effect on fatigue. You only accrue fatigue for each complete set of attacks you make. If a unit's melee encumbrance is 5, then they gain 5 fatigue each time they attack. It doesn't matter if that unit with a melee encumbrance of 5 is a a pikeneer with one attack, or a nataraja with four swords of swiftness. Both units would gain no more than five fatigue per turn. If either unit is given quickness, then they could gain a maximum of 10 fatigue per turn from melee attacks.
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