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Old November 10th, 2006, 08:37 AM
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Default Re: kwk 38 cannon or machinegun

Quote:
chuckfourth said:
You lead with a statement that all magazines are loaded with a mix of HE/AP
I ask for the relevant reference, you realise you have been caught out and refuse to give one. You have to be forced to come up with it.
You are just trolling again, this time by flat out lying.

You asked for the reference and I gave it immidiatly in my 10/02/06 12:21 PM post as Jentz: "Panzertruppen.." vol. I. The fact that you were incapable of finding the right page by doing what I and the rest of has have to do - searching the text - is your problem, I'm afraid.

Quote:
chuckfourth said:We have a look at the reference and find that you have twited the text to suit your purposes. ie your story is a bit different now isnt it, apparently they are only "generally" loaded with a HE/AP mix now. Well this is your opinion only. All we can say conclusively is that in one battalion in one campaign some vehicles used this mix when engageing AT guns, a far cry from your original claim.
It remains the only reference to how the magazines were loaded. That is a fact. Anything else is just speculation.

Quote:
chuckfourth said:I am also saying that there is no need to model bursts the weapon is perfectly and accurately modeled if given single shots.
No, because it does not take into account that the magazines were loaded with both AP and HE (even if it was only one some occasions) and it it does not take into account that bursts were used also when firing AP. The issue here is not to make the 2cm KwK armed vehicles in the game as good as possible, it is to find a compromise that can deal with the limitations of the game and stil reflect the historical reality in a reasonable way.

Quote:
chuckfourth said:It would be a simple matter to have no magazine loaded and when a target appears stick the appropriate HE loaded or AP loaded magazine into the gun. This would give you twice the effect against any target other than an AT gun. or maybe you think thats not worth considering? Also the vehicle will often know what sort of target it is to engage before it engages it. ie can load the appropriate magazine.
Sure, that would be possible.

A tank is spotted. The commander/gunner/loader grabs the magazine - lets assume that he knows exactly which magazines are where - pops it in, cocks the gun, aims his gun and fire. If the guns was already loaded with the AP/HE mix, he would just aim and fire.
Of course, things get even more interesting if you consider that anti-tank guns, particularily the small ones used in the Panzer IIs heyday, were often not seen until they fired. A hidden gun with a commander, gunner and loader would be able to get off a lot of shots while the commander/gunner/loader in the Panzer II was fiddling with his magazines.
Of course, if magazines where changed every time a new target presented itself, you would end up with a lot of half-filled magazines in the racks, never knowing how many shots you had available in each magazine. You would get a lot more magazine changes that way.

Doesn't sound particularily clever to me, but if you can document that it was done that way, I'm all ears.

In any case, to apply you suggestion to the game would require the ROF to reduced considerably for these vehicles to reflect the commander/gunner/loader constantly changing magazines.

Claus B