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Old November 10th, 2006, 02:02 PM

Raapys Raapys is offline
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Default Re: MainStrings.txt

How about greatly decreasing the speed of colony ships? You'd think a colony ship would be large and slow, far more so than a warship which also has speed in mind. It would also increase the necessity of scouts in the early stages and hinder setting up colony ships many systems away in just a few turns; with how fast colonies become operational and all( i.e. 8 turns for space yard + supply facility = fully working military base).

I'd suggest a starting colony ship speed of 6 or 7, while the frigate speed could remain what it is( assuming maximum engines). Would help alot on those AI processing times to have the 'Chase the colony ship!' fights over sooner, and in one go instead of many seperate battles.

Processing times have decreased enough to make it playable again with 0.96, nice fix. Will see if there's any real disadvantages with it as I play.
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