Re: Ship Speeds
It depends on the ship's engines-per-value and the values are always truncated to the whole number. Note that the LC is being shorted 1 movepoint unintentionally - I'll fix that up for v0.97, but you can do it yourself by replacing the EPM value of 3.66 with 3.5 for all LCs.
I'll see how the next few SE:V patches affect combat before making any other speed changes.
I've neglected to give the Solar Sail 5 movepoints (as the standard in the mod is 5 movepoints per engine) which is why it works only some of the time - at least that's my working theory but I can't it test it right now.
