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Old November 10th, 2006, 03:03 PM
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Default Re: Ship speed calculations

Re: Ship Speeds

It depends on the ship's engines-per-value and the values are always truncated to the whole number. Note that the LC is being shorted 1 movepoint unintentionally - I'll fix that up for v0.97, but you can do it yourself by replacing the EPM value of 3.66 with 3.5 for all LCs.

I'll see how the next few SE:V patches affect combat before making any other speed changes.

I've neglected to give the Solar Sail 5 movepoints (as the standard in the mod is 5 movepoints per engine) which is why it works only some of the time - at least that's my working theory but I can't it test it right now.
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