Re: Fixing the Horrid UI
I think my main observation about the UI is the COMPLETE lack of any sort of thought about user scenarios and goals.
Example: I send a fleet into combat. Some of it's ships are damaged. I'd like to send those ships back to a yard to get repaired.
Have you counted how many clicks you need to do this? First you have to find the fleet, click on it, right click to get the properties, find the ships that are damaged, then click on the fleet management button, select the fleet, select the ships to remove, click remove from fleet, then find those ships and have them go back to a yard for repair.
It's all very logical and all the buttons are there, but it turns a common housekeeping task into an unbelievably boring exercise.
This is just one example, there are many others. The developer clearly did not bother to take any time to think about what the players are likely going to be doing frequently and try to tune the UI to make those activities easy.
I'm sure it was the same in SEIV. Maybe I was more patient back then. I'm bitterly disappointed with this game and wish I could get my money refunded.
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