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Gandalf Parker said:
A story like this is why I sometimes mention that random things like events should be controlled by a switch setting.
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There is one, both from the GUI and the commandline.
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Many multiplayer games would turn them down or completely off since they like to KNOW that strategy won the game rather than a stroke of luck (for bragging rights).
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I can't understand this desire for Dominions, since order/turmoil and luck/misfortune dominions are core game concepts and major strategic choices.