Re: Strange horror behaviour (likely bug)
This bug at least showed how the doom horrors are overpowered (able to kill not only an unlucky, or weak SC but any pretender even well geared, in a high dominion province and with bodyguards and a duel script). I probably continue to use a nerf horrors mod (with a smaller but general nerf like all doom/unique horrors = normal horrors with a little more hp) after the bug is fixed, and will prefer to play mp games using this kind of mod. I can't see the interest of these "bad luck you are dead" creatures in what is supposed to be a strategy game (and especially when horror mark is not an high level spell), even if they have 0,0001% chance of attacking someone (what is worse strategy wise than several %, who wants extremely random game-breaking events ?).
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