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But does anyone know what would happen when the tech tree changes and a tech you have researched no longer exists?
I would expect the savegame to fail to load.
I only plan to change the operation of the components& facilities, and, if possible, the research cost of the techs that are "too high-tech".
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Question, though: would there a circumstance arising where techs would become completely unavailable moving from a high-tech to a low-tech zone? I'm thinking specifically of ship construction, like if up to Battlecruisers are available, and I research and build Battelcruisers, and then suddenly only Destroyers are available, then what happens to my ships? Or is this a scenario that just wouldn't come up?
No components/hulls/facilities can be removed. At worst, I'd have the maintenance cost of the superlarge ships go up. You'd have to get those ships mothballed until the tech rises again.
Perhaps something like 100% more maintenance for each step above the current tech limit.
In that case your battlecruiser would cost 4x normal maintenance.
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Will the research level stay, but you can't use it's components/facilities
The research level will stay, and you CAN use the components & facilities. Weapons that are too high-tech will simply do zero damage, and the borderline objects will have reduced effectiveness in some way. Shields could be given a large negative regeneration ability as well as lower hitpoints. Engines per move on ships could increase.
The components will still be legal, and the same size, they just won't do much until the tech rises again.
Q: Would there be any point in considering PPB1 lower tech than PPB5? They'd still be very close, but there could be a situation where PPB 1 would work when the 5's dont.
[ 26 November 2001: Message edited by: suicide_junkie ]