dogscoff, ROTFLMAO
What a great idea. That would be a bLast to play

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I *think* it must be done under an older (1.41) Version of SE4, though. I changed something in the components.txt in a mod for testing purposes. After I did that I wanted to continue the game (sim move, btw) and I got a message that my data does not match the host (me) data, when the game was created. Seems to me that the "cheat prevent thingie" in 1.49 compares the data upon game creation, not the current data of the host.
Just wanted to let you know. Still a great idea

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Rollo