Re: Indy commanders with magic items
Who gives a crap? You don't have unlimited time. In the same time that you could save 50 gems by having the Destroyer of Worlds make all your stuff you could have two ordinary recruitable mages use the same equipment and save you 52 gems - and put twice as much equipment in your lab.
In forging, as in everything else in this game, time is the limitting factor. In the long run, everyone will research through to level 9 in every path. Everyone will find magical gems sufficient to empower themselves up to level 9 in every path and even battle vestals wil die of old age. But that doesn't matter, because the game is over before it hits turn 200 even in the longest of games. 1 item a turn is nice, but in the big scheme of things it doesn't matter.
-Frank
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