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Old November 11th, 2006, 07:45 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Indy commanders with magic items

Quote:
FrankTrollman said:
Having another character with the Hammer of the Forge Lord making another 25 gem item saves... 13 gems.
You should probably use 40 gem items, since that's what you'll want to be forging.

Quote:
Sure, you can make free Rings of Wizardry or something crazy, but so what?
You'll never reallyneed more than one ring of wizardry, so that's not a big deal. The thing that is a big deal is the ability to permanently boost your blood slave income by 7 per turn for every turn that you are forging items.

Quote:
So your grand master plan, which generally requires Construction 8, Alteration 9, and a heavily Astral four armed pretender (no four armed pretenders start with any Astral magic) is generating a total of 6 to 10 Astral Pearls a turn.
No, it's generating 7*n blood slaves per turn, where n is the number of turns that you've spent forging soul contracts. And since astral pearls are still evailable by the hundreds to the water nations, the cost in pearls becomes much less of an issue.
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