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Old November 13th, 2006, 07:19 AM

Siddhi Siddhi is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

thanks for the comments

- i ended up chosing the 105m68 gun because that gun was the most historically accurate, as far as i can remember. i did not realise that the m68 cannot fire sabot - IIRC it can. also the fortress are able to kill t-55s pretty effectivly, i think using that ammo (can't imgaine heat would be doing but i'll check). as i cannot access the game at the moment, can you tell me what the fortress is using to kill tanks?

- some of the platoon distribution is unavoidable, as single squads did/do have "outlayer" tasks to perform that can be up to a 1km away from their platoon command - this is also RL SOP, platoons would assign individual squads to provide close protection for the FANs, say. in area defence assignments (around a town) it would be certainly better to do as you say, however i have not noticed that it makes that much a difference. is the command "bubble" really 5 - hexes , 250m? it appeared to me to be less and therefor I have them out of "verbal" contact. platoon defence of a small town is a standard exercise, and the platoon commander never to my experience has more contact then with the units in his immediete vincinity. granted young lts tend to run around quite a bit, but probablly not in a combat situation - especially the one modeled here which would depend a lot of sound-powered battlefield telephones with fixed CPs . also there is the other benefit that the towns tend to rout nicely when hit with a BN+ of heavy arty, as you might expect

i noticed that putting squads from two different platoons in close proximtiy to each other did not matter, the command squad also was able to rally the other squad without problems.

try playing it tell me how it feels.
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