Re: Luck test, v 1.00
The scales are strange, yes. That's because I had played with those scales earlier, in a blitz, and (as I thought then) didn't benefit from it. I wanted to test just WHAT kind of events Prod/Growth/Drain has. As you can see, there are quite few events for that spesific combination; most of the events were still Magic-based. All those gems... I was hoping for money (lots of it), resources, castles, temples etc. The other nation was randomly chosen, and I hoped the cold pref wouldn't make too big a difference.
Also, this was purely a TEST game. NO armies were moved at all! Starting provinces was changed to 9, but no units were recruited.
First post edited slightly.
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