Re: Conceptual Balance Mod 0.91
* My first idea for fixing light cavalry is to find a new role for them that they aren't useless at. I think part of the problem is that cavalry don't really "work" in dominions like they did in reality, the mobility advantage is not used on the battlefield that much as the cavalry will stand and fight in melee like any other troop, the only benefit is that cavalry have a better chance to get to an interesting part of the fight before the bog down. Perhaps their defense value could be increased to reflect the difficulty of hitting troops who are supposedly riding around at high speed (sort of a counterpoint to the heavy cavalry's protection-oriented combat approach). I'd also consider a pillage bonus to reflect their raiding/harassing capabilities or stealth +0 to reflect their "armed recon" abilities. But, stealth might be too strong.
* I'm not sure of the gameplay benefit of making independent commanders poor leaders. This just increases micromanagement by forcing players to allocate commander production slots to national leaders and/or use more commanders just to haul troops from place to place. I don't see that troop shuttling is a good place to focus MM resources.
* Will the mod eventually tweak other gods besides those used for blesses? Some of them sort of need it.
* With SCs weaker, it's hard to come up with a good role for titan-style pretenders other than blesses.
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