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Ewierl said:
Apologies if either of these have been posted before, but an automated search showed nothing, and I'm not going to hand dig through a 30+ post thread.
1) My commanders retreat from assassination attempts all the time. I recall a Dom2 patch removed that option (wisely), and it looks like it needs going again.
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You mean he add a "reatreat" order scripted, or did he retreat after taking a hit ?
For the second, dom3 has changed the way morale works, and lone commander can now fail a morale check and retreat, ... meaning instant death in assassination.
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2) Magic-Path-9 blessing bonuses don't seem to be working, in the two cases I've tried. When my pretender had Water 9, my blessed troops and prophet didn't get Quickened, and when he has Earth 9, I'm not seeing a Protection bonus either. (The bonuses are listed correctly when I right-click the little "blessed" icon, yet the stats block hasn't changed.)
I am playing version 3.01 on Mac OS 10.4.8.
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Look at your blessed units action points, you will see them augment by 50%.
For earth blessing, think "enchanted armor" => units without (manufactured) armor don't get the +4 armor bonus
For sacred commanders, just equip them with any forged armor and you will see they get the bonus.
I love using "shroud of the battle saint" on non-sacred mage s with earth 9 blessing => less upkeep (sacred = 1/2 upkeep, cool for expensive mages), armor (body) 12 (8 base +4 blessing, enought for standard arrows), +4 revigoration (cool for combat casters), no penalty from this armor, +2 morale (can be sometimes useful), and any other bless bonus you could have