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Old November 14th, 2006, 10:02 AM
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Default Re: New Arty Routine

Hi BigJim,

In order to prove you that there isn't anything wrong with the artillery I have initiated a series of tests concerning the artillery routines.

I think that by presenting you the data of one of those tests you will be convinced that the game code works the same way for both the human and the AI.

I am waiting for your comments concerning the following test scenario:


TEST TWO

Second set of test (use of HQ for calling arty missions without LOS)
i) number of tests for AI is 4 samples
ii) number of test for human is 4 samples


The second set of tests is also based on the simple method of mirrored settings with two testings modes:

A. AI vs AI
B. Human vs Human


For the second test (without LOS) I preplanned several arty missions by the use of a group of mortars (stacked in a single hex). As a consequence of this action the rest of the available enemy AI artillery (a second group of mortars) took the opportunity to design several arty missions directly on top of the previous point of interest (mortar concentration with preplanned arty mission).

The results from the AI vs AI mode are extracted by interrupting the game sequence by hitting the "ENTER" and going into human control (thus investigating the assigned by AI artillery missions and the scattering of the mean point of impacts).

For the second series of tests (without direct LOS) the results proved that the Artillery performs equally for both the human and the AI modes (in other words the AI is using the same code for determining the artillery accuracy over the mean point of impact).

Here are the screenshots of the test:

1. General view of the setting
2. Results of AI arty missions
3. Results of Human arty missions


1. General view of the setting

The "pre-planned Arty group" (first group of mortars) will start a sequence of pre-designed artillery missions aiming on a fixed on-map hex (somewhere to the middle of the map) in order to create the appropriate conditions (smoke and activity) and this way to attract (trigger) the other side AI group of "Active mortars" to design several arty missions directly on top of the "pre-planned Arty group".




2. Results of AI arty missions




3. Results of Human arty missions

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