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Jack_Trowell said:
You mean he add a "reatreat" order scripted, or did he retreat after taking a hit ?
For the second, dom3 has changed the way morale works, and lone commander can now fail a morale check and retreat, ... meaning instant death in assassination.
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After taking a hit (or in some cases, when all bodyguards died). This is still a bug compared to how Dom2 used to work, IIRC; retreat was simply impossible during an assassination attempt. I definitely think the Dom2 way makes more sense- if someone's snuck into your tent to assassinate you, you either can't get away at all, or you can; there's no reason to a retreat to mean instant death.
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Look at your blessed units action points, you will see them augment by 50%.
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If that's all that happens (I can't double-check, I deleted the game after it ended), then the game and manual's text are misleading; the spell-based Quickness effect also involves a attack/defense bonus and a second attack in combat. If the blessing provides "quickness" without providing the actual Quickness effect, something is either malfunctioning or mis-written.
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For earth blessing, think "enchanted armor" => units without (manufactured) armor don't get the +4 armor bonus
For sacred commanders, just equip them with any forged armor and you will see they get the bonus.
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That does seem to work, though it's hard to tell for certain with the math of mixed natural/armor Protection and the way specific sources aren't listed in the Protection details.