View Single Post
  #484  
Old November 14th, 2006, 02:48 PM

Ewierl Ewierl is offline
Sergeant
 
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
Ewierl is on a distinguished road
Default Re: Two bugs

Quote:
Jack_Trowell said:

You mean he add a "reatreat" order scripted, or did he retreat after taking a hit ?

For the second, dom3 has changed the way morale works, and lone commander can now fail a morale check and retreat, ... meaning instant death in assassination.

After taking a hit (or in some cases, when all bodyguards died). This is still a bug compared to how Dom2 used to work, IIRC; retreat was simply impossible during an assassination attempt. I definitely think the Dom2 way makes more sense- if someone's snuck into your tent to assassinate you, you either can't get away at all, or you can; there's no reason to a retreat to mean instant death.

Quote:
Look at your blessed units action points, you will see them augment by 50%.
If that's all that happens (I can't double-check, I deleted the game after it ended), then the game and manual's text are misleading; the spell-based Quickness effect also involves a attack/defense bonus and a second attack in combat. If the blessing provides "quickness" without providing the actual Quickness effect, something is either malfunctioning or mis-written.

Quote:
For earth blessing, think "enchanted armor" => units without (manufactured) armor don't get the +4 armor bonus

For sacred commanders, just equip them with any forged armor and you will see they get the bonus.
That does seem to work, though it's hard to tell for certain with the math of mixed natural/armor Protection and the way specific sources aren't listed in the Protection details.
Reply With Quote