Re: What about interactive Tactical Combat ?
Actually, I kind of like that there is no option for manual tactical control - because if there was, I'd be using it in solo play, and that would make moving to MP that much harder. Yeah, I know, I've been saying the exact opposite (on the "save vs no save" thread), that additional options don't take anything away from people who don't want to use them - but then, coding what is being suggested would be much more work than coding a simple "save and backup" command.
Now, I still think the game could have many more tactical options, and this is the big thing that is missing from Dom3 to really make it a great improvement over DomII. Things like battle formations, some coordinating of orders, more scripting options would be real great; a better UI for setting the tactical orders (like, I don't know, moving little puppets on the battlefield, saving/loading battle scripts, whatever) would also be a great bonus (though I'm not holding my breath - the switch from DomII to Dom3 was the place to introduce such changes, not a patch).
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