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Old November 14th, 2006, 03:37 PM
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Default Re: Standard special ability, totally pointless?

Quote:
thejeff said:
The Seraph has <14hp? Do people use it as a thug/SC or as mage?
There are Seraphs, and then there are Seraphs. I'm talking of the latter. Screenie!

(Scroll down to the very end.)

Quote:

The skills of the heroes are generally fine. It's the lack of hp that makes them poor thugs.

I have the same problem with superhuman humans, but heroic abilities already allow that. Why can't heroes come with the equivalent?

What about an item that adds 10-20hp? Wouldn't unbalance existing SCs much, but would make human thugs much more survivable.
Hmm. That item would make lot of the lower-tier thugs more interesting... it'd probably come with a drawback, though. Like being a Heart. And those drawbacks usually hurt a human more than they'd hurt someone undead, like a Bane Lord. Humans are worse than other possible chassises for various items, so there can't be any items that ONLY affect humans, or that'd be good for humans and wouldn't be too good for others.



Quote:
Cainehill said:

Perhaps I've read different mythology, folktales, and heroic fantasy than you - Vainamoinen (spelling), Cu Culain, Robin Hood / William Tell, Lancelot, Roland, even Falstaff, or even Rasputin. Not to mention Elric, Conan, and all the heroes from Zelazny, George R R Martin, Robert Jordan, etc, etc.

Considered what a _human_ mage can accomplish in the game, superhuman abilities in the heroes don't seem that outlandish. Especially when you consider the heroic abilities even "normal" recruitable human commanders can get, and Ulm's heroes don't seem that unreasonable. They're _unique_ where Bane Lords are spawned from a limitless stock of undead
Väinämoinen did what, exactly? He cast Petrify at Joukahainen. He cast equivalent of Cloud Trapeze on Ilmarinen. He crafted some items. Hmm. A giant (Vipunen) ate him and he made a fire into his belly, thus gaining control over him and trading the Giant's life for his knowledge. Phoenix Pyre?

If various melee heroes came with enough magic to buff themselves, they'd be rather nice thugs. Air for few illusions -> Vanir, etc. Vanir have just few hp, but were used as thugs at least in DomII. Air, Earth and Astral spells, at least, have buffs that would make the melee types much more survivable in melee/against magic.

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