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Old November 14th, 2006, 04:38 PM
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Default Re: Standard special ability, totally pointless?

Quote:
thejeff said:
Except that an extra 15hp is a lot more useful to someone with 10 than to someone who already has 30.

The Seraph looks about as I'd thought. How does Hildegard have better stats? Def is 15 instead of 14, everything else is worse, often much worse?
+15 hp is still very good at 30 hp.

Sorry, I meant to use "skills" instead of "stats" when referencing Hildegard...

Any way, her base attack and defence, her skills at attacking and defending, are both 15. The Seraph's "skills" are only at 14 and 14. I didn't count Fire in, because it's magic, and distinct from martial skills even though it does help in there, too.



And finally...
A Knight against a Dragon

I ran some numbers. It was pretty even... but I had made a few mistakes (applying shield prot to hits that went over def+parry) to the Knight's favour, so I presume he's pulp on turn 3. A single Knight can't defeat a Dragon one-on-one in Dominions unless he has Luck, is decked in powerful magical items and has protection 30 before shield, defence 23 before shield and gets lucky while the Dragon doesn't. A hero (Raterik or Hildegard) with more 2-3 experience stars than the dragon they're fighting against would have a chance, provided the dragon wastes a turn or two on breath attacks/spells that won't work against it, or in killing the childhood friends of the hero (Mr Militia and Mrs Light Infantry) or something. If the Dragon could somehow get a Curse Luck effect (more likely to get hit and to be damaged), a very lucky lone knight might actually succeed. He's still pulp after single straight hit, or after anything after the first (parried) hit.
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