Re: Colony Types
Getting back on topic:
I'm hoping to release v0.97 tomorrow. It's mostly tweaks in terms of data file changes, but it will add about a half-dozen new colony types for the AI. The new types described mixed-use colonies (ie Mineral & Farming Colony or Research & Intel Compound etc.) to help the AI use it's planets better. This change also allowed me to further refine selection criteria for the colony types. The last step will be refine the selection process by whether or not a planet is breathable...
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Not sure about the reproduction/migration item mentioned by Neofit - but I'll try out that scenario and see if there is a bug present.
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