Here is what I have got so far from the feed back on 1954
The file is set up to work with your 1954 beta Installation. Only bases and the Defiant will generally be effected.
Quote:
Star Trek Mod v1.9.6 (Will Affect Saved Games Slightly)
1. - Changed - Defiant Mount Description slightly
2. - Changed - Defiant Mount cost has been increased
3. - Changed - Defiant Mount now has greater damage
4. - Changed - Defiant Mount now has Range of 2
5. - Added - Extra Movement Generation of 1 to 2 to all Scout/Escorts
6. - Changed - Satellite Mount now has lower cost better damage rating, and range.
7. - Changed - Revamped Large, Heavy, and Massive Reactor Mounts (Bases) Increased damage and range.
8. - Changed - Large, Heavy, and Massive Reactor Mounts now work for Phasers/Disruptors, Pulse Weapons, Laser, and Torpedo weapons.
9. - Changed - Large, Heavy, and Massive Reactor Mounts now have Base Construction Tech Area Requirements. (1,2,3)
10. - Changed - Lowered Mineral Cost for all Remote Mining Components.
11. - Changed - Increased resource cost for Defiant
12. - Changed - Defiant description slightly
13. - Fixed - Solor Wind Collector's (Generate Points does not work was changed to Resource Generation)
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The objective here was to make bases more dangerous as they should be hard tragets to take down. They should have superior range and fire power than a standard ship. I may also be increasing the effectiveness of Base Shields to give them better protection.
I wanted to tweak the Defiant in order to better emulate the DS9 ship. Heavy weapons, cloaking, but more expensive. I may or may not add built in ablade of armor to the Defiant in a later patch. I have been watching DS9 lately and noted that the Defiant is considered to be one of the most powerful "warships" in the quadrant. I wanted to emulate this slightly. The cost of the ship has been increased to help off set the stronger weapons.
Also I don't know if the extra movement generation will work correctly. Smaller ships, mainly scouts, explorer, escort and a few chosen others, have had this ability added to them in order to speed up the early games a bit and to make these smaller ships more valuable.
I also lowered the cost for remote mining by over 400 minerals for each level. This should help improve remote mining value.
I also increased satellite mount damage and range in order to emulate true orbital defenses as seen in DS9 and BOTF.
I discovered that the Solar Wind Collector's use of Point Generation doesn't work. I switched the abilities to Resource Generation and they now work.