Re: New Arty Routine
BigJim: I see now that you have figured out your problem, and the remedy is all too apparent, but I would like to add just off the cuff that playing a map with the height of 200, adds a whole new dimension to the game that you may not have thought possible (I wouldn't recommmned going with the maximum width, however, unless you like a lot of turns of moving forward, which of course can be got around by adding extra turns to the game anyway). Imagine, you park an 88 in the middle of the map, and it cannot reach to either end. That's what height does, it allows for more successful flanking and more individual group strategies. Those fire brigades take a lot longer to get to the attacked area this way too. I like it so much I can't imagine playing on a narrower map. It makes the game start to approach the operational to some extent and therefore adds more strategy than possible before. The fact that we can adjust the visibility on the fly just makes this even more enjoyable. I generally play those sort of maps with between 110-130 units, and to say I'm vulnerable for at least a good portion of each game in no understatement. The use of every unit is very critical in this especially when you're fixing to be assaulted by an AI which may or may not be gathering en masse on something of a flank.
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