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Old November 15th, 2006, 11:33 AM

Hullu Hullu is offline
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Default Re: How to use archers?

I've tried most of what you propose. It usually works, but for Kailasa it doesn't seem to be working at all. The problem is my sacreds are so fast that they get into the enemy in 1-2 turns, they shred anything they reach to pieces extremely quickly. I often use cheap troops in front of them to draw the initial volley or two from the enemy. But nothing is protecting my beloved sacreds from my own archers once they charge into the enemy.

I probably should just go with two types of armies. Once with bandar warriors with heavy armour and my archers. The other army type just those melee sacred guys, and some expendable arrow-soakers in the front... it's not like my sacred melees NEED the archers - I'd just like to give them the fire support, but it seems to be more trouble than it's worth.

Just annoying. Very simple improvements to archer AI would solve this issue totally. Is it a balance issue or why is it that you can't really use archers and quick lightly armored shock troops together without heavy friendly fire losses?

On a related issue - it seems to be pretty trivial to come up with bless tactics that can utterly devastate pretty much whatever the computer can come up with. Has anyone else noticed this? Haven't played any MP though... I'd guess huge squadrons of good archer units with 'fire and retreat' would be devastating on my current Kailasa setup - computer just doesn't seem to be able to adapt.

Ah, and more questions! Derailing my own thread rocks... Does computer AI difficulty make them only smarter, or do they get extra bonuses like more resources/money/whatever?
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