Thread: v1.13 bugs
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Old November 15th, 2006, 05:24 PM

neofit neofit is offline
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Default Re: v1.13 bugs

If you have a "No planetary bombardment" clause in a treaty, and your fleet attacks a sector with an enemy planet, none of your ships will engage any of the enemy space objects like ships, satellites, bases or fighters, if said planet has at least one weapons platform. Regardless of the fleet and TF orders, your ships will just roll away and flee. Does not apply to unarmed troop transports and Carriers armed with PD beams only, these will still charge the planet.


AI offers completely random clauses in his treaty proposals. The treaty names rarely have anything to do with the actual treaty content. The treaty names we chose shouldn't be just names but should be pre-defined packages of clauses. (I don't see this as wishlist material, but an unfinished or non-working feature).


The "Non-aggression - in neutral space" and "Share resupply" clauses can both be chosen in the same treaty, and are proposed by the AI ready for my approval. Then how is it supposed to work? To resupply we need to both get into each other's systems, but the non-aggression only works in neutral space? Even if we can resupply without going into orbit, just through the in-system resupply from a Resupply Depot, why should he be resupplying a ship that has no business being there because of another clause in the treaty?


Also, should I give the other Empire the codes to my minefields without even a "Non-aggression - in neutral space" clause in effect? Should be linked.
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