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Old November 28th, 2001, 08:26 PM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

This list is not complete but IMHO it's a good start.

STAR WARS RACES

General SW Tech - tech open to all races (except the Vong)
--------------------------------------
Turbolaser Weapons
all of them are small, short reload
Laser Cannons (for fighters)
Turbolaser Battery
Ion Cannons (disable ships with minimal damage, makes boarding a piece of cake, but the boarded ship would be vulnerable for the rest of the battle, should do normal damage to shields and disrupt movement and fire, or maybe destroy supplies once shields are down)
Since that damage type is not possible, make it a shields only weapon.


Seekers.
Most of the time used against fighters. Anti-unit seekers would be an interesting addition.
They are often fired at point blank (to avoid point defense fire) by other fighters, but in the flight simulators I've seen long range shots and capital ships fire them too.
They carry thermonuclear explosives, what makes them theoretically not as strong as a matter-antimatter explosives.
Concussion missile - very fast and light, specially suited against small fast fighters
Proton Torpedo - heavier general purpose seeker
Heavy Rocker - heavy damage low long reload slow seeker, only good against slow bad point defended capital ships
Heavy Bomb - heavy Version of the rocket, easy to outrun but should destroy a medium ship with 1 shot

Hyperdrives (strong mov pods)
Shields and Planetary Shields

Galactic Empire
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Superlaser (very big, massive damage, very long reload time but not 30, it should fire several times during a combat, also destroys planets)
Big and slow capital ships (semi-carriers?)
Death Star

TIE Fighters (small and cheap, but fast fighters)

Rebel Alliance
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Big (but not as big as imperial) and slow capital ships.
Bigger fighters.

Trade Federation
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Massive Transformed Transports ships.
Droid Fighters (small cheap and fast, but with lower accuracy/defense bonuses. Use some kind of master computer instead of cockpit/life support)

Yuuzhan Vong
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Many big ships up to the size of the Death Star
They abhor any kind of non-organic tech. They should not have any of the standard techs, but have organic equivalents for most of them.
Some of them are:
Dovin Basals (gravitational manipulating creatures) engine + shields, and at higher levels some stellar manipulation e.g. planet destroyers
Yammosk - Sector Combat Bonus, Neural Net
Volcano Cannons (organic Plasma cannons)
Biologic Solar Sails
Shapers - slow build / fast repair space yard comp
Shipwomb Facility

STAR TREK RACES (According to Warp9)
-------------------------------
FEDERATION
Phasers
Torpedoes
Matter Replicator
Warp Core

ROMULAN
Disruptors
Torpedoes
Quantum Singularity Drive

FERENGI
Shield Depleters?
Engine Overload?

BORG
Cutting Beam
Borg Boarding Parties
Borg Armor
Borg Shields
Nanoprobes
Transwarp

8472
Organic
Plagues
Planet Killers

KLINGON
Disruptors
Torpedoes

CARDASSIAN
Phasers
Torpedoes

DOMINON
Disruptors
Phasers
Torpedoes

BABYLON 5 RACES (Originally posted by atomannj)
-------------------------------


General Tech - tech open to all races
--------------------------------------
Laser Weapons-
-Light Laser cannons (long reload, strong)
-Heavy Laser cannons (Long reload, very strong)
-Lite/Heavy pulse lasers (to hit bonus)
-L/H particle lasers (quicker reload)

Missiles-
-Small & Large missile types
-Fusion
-Nuclear

Planetary Bombardment
-Mass drivers (Political backlash penalty)

Plasma (armor penetration)
-torpedo
-cannons (long reload)

Anti-matter
-cannon

Earth Alliance
-------------------------------
Shields
-Defense Grid Energy Projectors (weak d

Projectile
-Railguns (long range)

Centauri
---------------------------------
Particle
-Twin Particle arrays (to hit bonus)

Ion
-Ion Cannons
-Gravimetric Defense Grid

Narn
---------------------------------
-Energy Mine (fighter defense, small, to hit bonus)

Defense shield
-Electromagnetic Defenses

Minbari
-----------------------------------
Gravitic
-Gravitic Neutron Cannons (shield piercing, long reload)
-Gravitic Fusion Beam Cannons (shield piercing)

Neutron
-Cannons (shield piercing)

-Minbari Stealth Device
-Defense Shield Grid

Shadows
---------------------------------
Slicer Beams (shield piercing, armor piercing)
Jump Point Disrupter
Bio-Organic armored hull
Shadow Shields (phased shields)
Tractor Beams
Phased Hyperspace Cloaking Dev
Death Cloud

Vorlon
----------------------------------
Vorlon Shields (phased shields)
Tractor Beams
Vorlon Sensor Jammers
Super Death Ray (planet destroying)
Death Ray Cannons (high damage,sp,ap,long reload)
Flame Beams (shield piercing)
Lightning Guns (armor piercing)
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