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Old November 16th, 2006, 08:11 AM
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Default Re: What about interactive Tactical Combat ?

Quote:
Agrajag said:
Just like we can already give a unit special abilities using #copystats, but its still much better to have a new command for what we want.
Or just like you can make 5000$ if you work hard enough, but you'd still rather get the same amount of money and work less. Or do you like working for 1$ an hour?
I don't like working for 1$ an hour. Most people don't. That's why having a battle simulator would make it feasible to test multiple different strategies and scripts until you know exactly what you should do, in a way map scripting won't.
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