Quote:
Endoperez said:
I don't like working for 1$ an hour. Most people don't. That's why having a battle simulator would make it feasible to test multiple different strategies and scripts until you know exactly what you should do, in a way map scripting won't.
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But map scripting can do all that a battle simulator will do, it just takes a bit more setup.
The difference between an extra 10 minutes to optimize your battle isn't that big of an obstacle, however the benefit of a battle simulator can be huge.
The obvious advantage is making the game easier to learn for newbies, which is a department in which Dom3 is seriously lacking.
Another advantage, which is why I'd personally like a combat simulator is that it can be a huge help in modding by making sure your new nation is balanced. Sure, I could just set up different scenarios with the map editor, but if I want to compare my nation to all the rest in its age, its going to take longer to set up and observe, to the point where I'd rather just have an unbalanced nation and be done with it...
I'd also like to remind you we already had a fan-made combat simulator in dom2, and it didn't ruin MP for anyone.