Hi,
I was wondering if a .x model can be comprised of multiple objects. If for example I have a simple engine mesh (see the attached file for a .x and texture map sample) can I then make a basic body, and wing and somehow glue them together to make a single model? Or will .x accept a 'grouping' of objects?
Just trying to wrap my head arounf some ways to make low ploy ship parts that can perhaps be used to make different variations. (the engine naccel sample attached for example seems to my eye to work on its side, upwards or flipped and eacj rotation gives a diferent feel to the design.)
EDIT: Here are some renders for reference..
comments welcome, thanks.
Cheers!
P.S. I'm aware that Doga used a building block type method of assembling parts, but the parts are not textured. I think there might be an interest in pre textured generic parts.