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Old November 16th, 2006, 12:15 PM

Hullu Hullu is offline
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Default Re: What about interactive Tactical Combat ?

Quote:

There is no possible way that a battle simulator could be construed as a bad thing unless you don't want the players of the game to have accurate information on the capabilities of various units. Accurate information is not a bad thing in a strategy game, no matter how much the anti-powergamer crowd wants it to be. Accurate information is the only thing that makes a strategy game worth playing, as without it your decisions are not meaningful and might as well be randomly assigned.

Accurate information is good you say? This taken to the extreme -> The game tells you "You will win" or "You will lose", even before you submit your turn (if orders/army compositions don't change). That's accurate information, and it would utterly ruin the game.

An easy to use battle simulator would be one step towards that. Certainly not even close to all the steps, but one step nevertheless.
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