Re: enemy AI
Writing a good AI for a complex game is a very difficult task, Illwinter's original goal was on providing an interesting multiplayer game, and they all (both of them) have day jobs. All of this probably turned the problem of providing a competent computer opponent into a very secondary problem in their eyes.
The only thing they could have done would be to have moddable AI - but then, this would most likely be opening the door to so many bugs it's not even funny (in the sense that, to provide nontrivial moddability for AI, they'd have to let you write some actual code to be executed by the game - unless it was in the form of making the .trn and .2h file formats into open formats so that people would be able to write external programs for their own AI, but then that would not be modding the AI, it would be letting players rewriting one from scratch)
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