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Old November 16th, 2006, 12:52 PM
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Default Re: What about interactive Tactical Combat ?

Quote:
Hullu said:
Accurate information is good you say? This taken to the extreme -> The game tells you "You will win" or "You will lose", even before you submit your turn (if orders/army compositions don't change). That's accurate information, and it would utterly ruin the game.

No way, because this is a simultaneous turn game. If you can see your opponents' orders, then you can potentially (theoretically) prepare an optimal strategy against them, and a very powerful simulator would help you with that.

But we're not proposing a cheating device, we're proposing a tool that would make it possible to ask, "hey, what would happen if I had an army of X, and gave it such and such orders, and pitted it in such and such conditions vs an army of Y". This is completely different, and would be used, to various degrees, by people, depending on how much they want to get a feel for how the units' stats turn into performance on the battlefield. Depending on how much they wanted to get better at the game, some people would spend a lot of time with the simulator, and others wouldn't - and it's absolutely not certain that those who spent the most time with it would end up winning more, because some have a better tactical or strategic mind than others.

But it would make the option available.
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