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Old November 16th, 2006, 01:58 PM

markmarques markmarques is offline
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Default Re: What about interactive Tactical Combat ?


As someone stated before the inclusion of the option ( focus on option) of interacting in combat would mean a greater micromanagement burden.
What I meant would be the possibility to interact a bi more in tactical combat.
As an example (someone pointed that out sometihng similar) I had a spell caster that "incidentaly" destroyed everybody around him due to the nature of it own spell.
The ability to choose when to activate that spell would change completly the outcome of the combat.

The single ability for commander+squad to decide when to "attack|move| stay| spell" during turns would make a more deep commitment to the tactical decisions.
Of course a timeout would be needed.

For MP games the interaction during combat would not be needed.

Someone stated before the idea of a pre-combat set of orders (scripting) in order to achieve the ability to control the tactical combat...
If that is a way to achieve some control over tactical so be it...

Of course something like that would change the game mecanics a lot...
But for better I suppose.

Regarding the simulator issue I would agree that using a tool like that would ruin the "magic" deep of this game...
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