View Single Post
  #393  
Old November 16th, 2006, 04:42 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: Unit Launch options

I understand what you want to achieve and am trying to help you find a way out of this dead-end (in my limited abilities ).
In that case, can't you use requirement like below to avoid the current bug:

[%level%] <= Get_Empire_Tech_Level("Ion Engine") OR [%level%] <= Get_Empire_Tech_Level("Nuclear Engine") + 10

And you have max level for Ion Engine Tech of 10 and requirement for Nuclear Engine Tech like:
Get_Empire_Tech_Level("Ion Engine") >= 10

Of course you still have the name problem (the engine will have the same name...) which will be only display glitch
Reply With Quote