Re: Colony Types
I'm still crunching away on v0.97 - it might be available tonight but more likely tomorrow so I can run a few tests.
Besides the colony type adjustments as described a few posts ago, I've also continued to improve the variety of AI designs. Some of the things I'm working on in that respect are:
- Specifying certain design types to use/build based on Empire's character - such as kamikaze ships for aggressive races (Done)
- AI will use multiple armor types (Done)
- Improve unit designs (Mostly Done)
- Restrict certain components to combat ships (To do)
- Ordnance storage added only for ships with ordnance weapons (To do, not likely for v97)
After this version I'll probably jump to v1.00 to go with patch 3 for SE:V (due out ca. Nov 20th) so I can add a few new items and stuff of that sort - so it will be a savegame buster. I'm also aiming to give the AI a number of treaty packages that will not only match the name of the treaty, but will actually be useful for the player and AI... it already does something similar for AI team mode so I hope it won't be too difficult.
---
Shinigami: I doubt I will mess around with the default slot layouts unless it becomes an issue of not enough slots for a given design
|