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Old November 17th, 2006, 11:39 AM
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Cainehill Cainehill is offline
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Default Re: Information hiding.

Quote:
Hullu said:
One more comment on the information people.

Wouldn't it then be cool that you could simulate all the battlers before you submit your turn.

"If there enemy doesn't bring reinforcements, do I win?"

I think it would utterly ruin the game. But it's more information, so the people who want information would definitely want the game to just tell you if you win or lose even before you fight? It'd be fun playing then when you'd know all you'd be losing in every fight (unless conditions change, they don't always change). And against indeps they never change, what fun would taking indies be after that! "Hmm, if I move this squad two suares to the north, I reduce my losses from 2 units to 0, whee!".

*yawn* One note Johnny, the way Dom works, you can have the _exact_ same battle, with the same troops, same scripting, and win with zero casualties one time, and get butchered another time. Or have you forgotten the pretty darn significant random factor? Spell / missile targeting - one time they hit friendly units, another time they hit the enemy. One time a key commander gets spells off, the next time they fail an MR roll or get killed by an arrow. One time a unit keeps fighting with 75% casualties, another time they turn and run after taking two minor arrow wounds.
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