Re: Star Wars Mod - II (Sci-Fi Xover Mod)
suicide_junkie again, that sounds like a good idea but not what we need right now. Maybe it can have some use in your P&N mod.
I think we’ll probably add infantry since most of the races use some kind of footsoldiers, but I was thinking about something similar to the sw-mod and combined with a “handheld weapon mount”
Some races have only 1 or 2 known ships, we may need to add a few more variations.
We haven’t discussed about movement yet. Standard or newtoninan? If every race is going to have exclusive vehicle sizes and engines, every one can have a different methods if resulting movements are logic.
Now that the basic vehicle sizes are done, I’ll try to make the weapons. I didn’t crosscheck but B5 weapons in Val’s xls seem to be the same ones that in BabylonTrekWars site.
Since BabylonTrekWars adds weapons for all sci-fi somehow balanced, that would be my choice. Now I need to find a way to convert those rpg like values into se4 and add other data such as tonnage to complete the comps.
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