Re: Nation builds to smash EA Heims in teh phace.
Stryke11 I agree,
I think maybe some of the drastic changes in the game were not tested enough when going from Dominions 2 to Dominions 3. The two changes that I think have had a huge impact on this situation are the double income changes and the sleeping/imprisoned pretenders freeing up points.
That being said, TBS games have always been insanely hard to balance. The reason why is because not every side has access to the same units, because that would make the game boring. Alot of RTS games solve this by giving a nation 1 unique unit or a very tiny boost in one area (Age of Empire series).
But in TBS games, we demand variety! We want one nation to be different than the next, and this leads to exploitably powerful strategies. Then heap on the two drastic changes mentioned, and the game gets thrown totally out of wack. In the dominions 3 life span, we will probably see other FOTM strategies that may even make the heim thing pale in comparison, but that is the nature of these types of games.
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