Re: Star Wars Mod - II (Sci-Fi Xover Mod)
You know, the data files for this mod are going to get very, very large, what with all these different components for all the different races and all. Are empire files for each race going to be included? They should be used by all players, especially humans, so that the different races stay true to themselves, and you don't get things like Narns with ancient race or Borg without it. Also, are we going to try and get the resources to be used more evenly? Minerals dominating all sucks and is pretty unrealistic. And speaking of resources, how long should the ships be designed to tak to build? Should Light Cruiser sized ships take 2 turns to build, 4 turns, 12? What? Races with larger ships would definitely have to take longer to build them. I just want to know what sort of standards I should try and stick to when designing a race's stuff for this mod. How is vehicles.txt going to work? Is every race going to get their own custom set of ship sizes, or will this be done by genre type?
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