Re: Devine bodies, Increased stats, Demonic powers
For me the concept of dominions is to give priority to the quantity of content over (build in) balance so I think these arguements are not very relevant, Dominions would have less than 300 units and 100 spells with such a conservative philosophy. "How hard the implementation of such a school and its effects on units would be ?", looks like a better question IMO, and probably explain why we are not going to see this kind of magic (before an eventual dom4 or 5 perhaps).
In general, I also think that Dominions won't stay long the best and richest TBS fantasy game if all systems other TBS fantasy games have developped better are discarded because there weren't in dom-ppp or are supposed to create unbalances (like a good xp/heroes system with *choices*, a good gestion of magic buffs, possibility to design items with a budget instead of forging already made things, upgrade of national troops, non-magical buildings/research, etc...). With the success of dominions it's probable that some bigger companies will realise that a fantasy magic-heavy strategy game giving priority to content is a good concept but if they steal the good part of the dominion system (like how magical research works) they will also probably use the good ideas of MoM and AoW, and end with the game all a generation is waiting for.
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