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HoneyBadger said:
I was wondering if anyone who is good at modding would be willing to give lessons?
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Go into your /dominions3/docs/ directory and open the modding.pdf file. Crack open the .dm file of any of the mods available here in a text editor and start studying. Then, start experimenting. It'll come to you very quickly even if you had no programming knowledge. The developers have gone well out of there way to make this game moddable and to cater to the modding community. Just jump right in.
Quote:
HoneyBadger said:
I'd like to second the notion that some creatures would get better with age.
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Age alone doesn't really make sense. Years spent in idleness would certainly not make most creatures stronger or more skillful. I think the existing experience system covers this sufficiently. When we're talking about aboleths, pale ones, dragons, vamps, or whatever getting strong over
long periods I think the frame of reference is centuries... not the decades that a long game will take. Besides, since there are so many beings in the game that might be included under such a system, you're talking about hundreds of new monsters for their "upgraded" versions or a substantial new feature that is well beyond the modder's sphere and that the developers will have to code. This would also disenfranchise human or human-like nations that start suffering from old age at 50. I'm content that creatures get better with battle experience and time-in-service and that magical creatures who simply never stop growing (in size or power) are represented as they are now... with different units for their different life stages.