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Old February 3rd, 2002, 06:21 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
If you're talking about B5 fission engines, they have 0 supply storage. 1000*0=0
Their dependance on reactors is something I like and you were probably refeing to supplies stored in their reactors.
Right. So once HKIDs come out, you also get a BEC (hypermatter) reactor as a simultaneously required tech.
You could install the reactors on any ship and use them to power a more efficient drive, but the fact that the HKIDs are almost free means that the other drives remain viable in only a small range of uses.

quote:
I'm not sure if a ship using implosion drives should be faster than one with ion drives. Maybe only sligtly more but consume much more supplies (making it require more reactors than usual).
Also a higher maintenance cost per MP, right? That would leave you the options of:
- small fleet of slightly faster ships
- jaw-dropping numbers of slower ships.
- piles of slower ships, and a few special forces speedships.

quote:
BTW I couldn't find a way to make a Hyperdrive (emergency energy) + a Hyperdrive Motivator (0 building, 1 repair SY) consume a lot of supplies as they are supposed to.
You've got it as an emergency movement pod already, right? Try making it an emergency supply pod too, providing -9999 supplies.

"(some even have their own small redundadnt power source to continue firing if central power fails)"
SE4's got that down already
Building the multiplex into the weapons is a good idea.
Beware of stacking combat sensors on different component families!
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