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Old February 4th, 2002, 05:12 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Fission is still 24% cheaper than standard Ion Engines. And 1000% more resistant to damage but that might be to make vital comps more difficult to kill and compensate lack of shielding, so it's ok with me.
Actually, the components with higher damage resistance are much easier to kill (or at least hit).
Anything higher than about 250 hitpoints will not be protected by even the "Heavy" basic armor, as I have it set now.

quote:
I can try to go the other way and revise SW to make atomic drives == fission engines and the others a little better. But if engines have too many movements I'll pass the 255 limit in the big ships, and will have to make them use very little engines and lower their eng per move.
You could scale down the heavy/massive drives from 10x and 50x, down to 5x and 25x. That would give you plenty of room to bump up efficiency and even increase the engine limits to 6.
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