Re: what would you suggest to improve pbem battles?
1. I dislike to place a mage/priest far away behind my troops and see him finally be at half a pixel behind them, and killed by archers (what seem to happen often when you have just one squad + his commander). If real troop formations would be hard to add, making the space between squads really meaningful (absolute instead of relative) would be a good thing I think.
2. Agree, but I think this idea if introduced as a base rule (something you have to chose for each squad) would make unhappy players disliking MM. So I suggest it as an option in the settings (say, you can chose any numbers from 0 to 5 or 6 rounds before attack and perhaps have also an option allowing to chose the duration for each squad). I would also like as a setting the option to play with longer or shorter commander scripts (say from 0 to 8 orders). The option to have 0 as a possible setting would probably please the players disliking micro management or wanting fast battles.
3. Agree but not that important IMO, anyway I think the game would have more flavor with most national non mages commanders having a standard like effect, and non-national strange summoned / undead creatures giving maluses to the morale of mortals.
4. A new skirmishing order ("fire and stay out of melee" ; the unit move back if engaged in melee and not already in the bottom of the battlefield) giving a real use to units like light cavalry or fast non armored missile troops.
5. A new "move or cast a specific spell" order, making the mages advance if they aren't at range for the specific spell but stop when they are at range instead of attacking in melee.
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