View Single Post
  #2  
Old November 21st, 2006, 09:41 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: what would you suggest to improve pbem battles?

1. I dislike to place a mage/priest far away behind my troops and see him finally be at half a pixel behind them, and killed by archers (what seem to happen often when you have just one squad + his commander). If real troop formations would be hard to add, making the space between squads really meaningful (absolute instead of relative) would be a good thing I think.

2. Agree, but I think this idea if introduced as a base rule (something you have to chose for each squad) would make unhappy players disliking MM. So I suggest it as an option in the settings (say, you can chose any numbers from 0 to 5 or 6 rounds before attack and perhaps have also an option allowing to chose the duration for each squad). I would also like as a setting the option to play with longer or shorter commander scripts (say from 0 to 8 orders). The option to have 0 as a possible setting would probably please the players disliking micro management or wanting fast battles.

3. Agree but not that important IMO, anyway I think the game would have more flavor with most national non mages commanders having a standard like effect, and non-national strange summoned / undead creatures giving maluses to the morale of mortals.

4. A new skirmishing order ("fire and stay out of melee" ; the unit move back if engaged in melee and not already in the bottom of the battlefield) giving a real use to units like light cavalry or fast non armored missile troops.

5. A new "move or cast a specific spell" order, making the mages advance if they aren't at range for the specific spell but stop when they are at range instead of attacking in melee.
Reply With Quote