Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		I added the B5 comps posted yesterday. (still have to check what was posted today) 
I added the racial trait to tech areas, but I forgot to rename "Propulsion" to "Babylon 5 Propulsion" as I had done Last time, and discovered 2 interesting things  
(maybe these are old news and already being used in some mod but I don’t remember any post about them before) 
1- the game doesn’t have a problem with 2 technologies named the same. 
2- Races with B5 tech gained standard engines. So any of the 2 technologies with the same name can be a prerequisite for components (and presumably other game items). In this case it’s a bug, and I’ll have to rename the tech area but that feature can be deliberately used to make a more complex tech trees where the same tech can be gained in different ways. 
It may be very useful to allow certain technologies to be shared by a few races, and allow races starting with some higher level without having to make an exclusive racial trait for that tech. 
 
I promise to post the data files and the .xls file I’m using as mailmerge source soon. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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