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Old February 5th, 2002, 09:44 PM

Val Val is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

The engines for B5 have been reworked for structure and such, so you may want to hold off on integrating them yet Also you need to add the Fission, Fusion, Antimater, Gravitc and Hyperspace Techs (these are corrected in the updated TechArea file in the B5 Thread as well). They should all be at the end of the TechAreas in the B5 Mod.

There are also some new test weapons for B5, the other weapons couldn't hurt the ships for anything!

Neat discovery, do you know which level it takes? The first listing of the tech or the second?

[ 05 February 2002: Message edited by: Val ]

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